2007 - Video games - Time Ace - - Konami Digital Entertainment complex work with voice-overs; casting and working with live actors
Role in production: sound designer, foley artist.
Reviews on the Internet: www.konami-data.com.
2008 - Video games - StoneLoops! - - Codeminion Development Studios sound effects design
Role in production: sound designer, foley artist.
Reviews on the Internet: www.stoneloops.com.
2009 - Video games - Remington Great American Bird Hunt - - Mastiff Games ambiences and birds sound design, weapons sound editing
Role in production: sound designer, foley artist.
Reviews on the Internet: www.remingtonbirdhunt.com.
2009 - Video games - NecroVisioN - - The Farm 51 sound effects design (weapons, impacts, creatures,
ambiences, industrial, sci-fi, magic) and implementation; advanced editing of all used voice overs; sound for in-game cut scenes; set upping EAX
Role in production: sound designer, foley artist.
Reviews on the Internet: www.necrovision-game.com.
2009 - Video games - Shimano Xtreme Fishing - - Mastiff Games weapons and impacts sound design
Role in production: sound designer, foley artist.
Reviews on the Internet: sxf-game.com.
2010 - Video games - NecroVisioN: Lost Company - - The Farm 51 sound effects design and implementation; advanced editing of all used voice overs; sound for in-game cut scenes; set upping EAX
Role in production: sound designer, foley artist.
Reviews on the Internet: www.1cpublishing.eu.